Monday, April 28, 2008

Semi-Final Character Designs




So these are the character designs I'm working with right now. The Detective is set, as I really appreciate the balance of tiredness and strength in his form; The Pawn Shop owner might change, as right now, he is far too beefy, might end up a bouncer in the club; The Quarry is right, although his color is not; and The Stranger's shape is still the same, although his face needs work, I especially dislike the one in the upper right of his page.

Thoughts, comments and criticisms are most welcome.

Visual Development #3






So here are the worthwhile pieces of Vis Dev I've done so far. All of them were done in Photoshop or Painter, the first is a great indicator of the energy I'm looking for in the chase sequence in my film, and the last two are excellent examples of what I'm aiming for visually...granted, with a bit more spit and polish.

The second and third ones were experiments I might draw from in some regard, but in no major way.

Monday, April 21, 2008

Visual Development - #2

This is the second piece of Vis Dev I did, this was in Painter...and clearly I haven't used it much, all in all though I think I learned quite a bit from it. I won't be going this direction with the figures in my film, but texture wise I might draw from it.

It was all charcoal, or what Painter calls charcoal anyway...which the more artistically inclined I know have said actually does look the part...who knew?

Visual Development - #1

This is my first piece of Visual Design I did for my film, at this point I was very much into just trying out all my different options when it came to digital coloring/animating, something that will be readily apparent when post the newer samples.

Done in Photoshop, the look I was going for was very much so an updated old school Noir appearance, simple palette, familiar iconography with a higher level of contrast. Pretty much all solid colors with no gradients to speak of; there was also some very rudimentary compositing, just for fun, but nothing really of note. I think it turned out really well and will definitely have to be considered for part of the final look.

- Chef Cox -

Antagonist Final Design - Sketch

















Here is the final look for my antagonist, very boney, sharp angels and triangles everywhere.

The movement will be somewhere between that Squirrel from Over the Hedge and those twisted hallucinations from Jacob's Ladder. Very jerky, but purposeful at the same time.

I'm totally diggin' on those skinny legs too, they look pretty wicked.

Script!

Alas, the blogger system won't let me upload a simple word document, and in all other formats my script becomes a tragic disaster.

Sooooo if you want a copy, shoot me an email or ask for one in the comments and I'll give you one!

Wow...that was a totally worthless post...hmm.

Sunday, April 20, 2008

The Killer - Sketch


This is the companion personality to the character of The Salesman, whose picture I just posted. As you can see, they are radically different personas and were meant to collide both visually and with regards to the ways they acted.

Even though the idea has shifted, I plan to retain much of the physical traits of this sketch in my new idea, toning down the skeletal nature but keeping the lanky, bone like make up of his physique.

"The Killer"

The Salesman - Preliminary Design


So this is a sketch I did for a character in my film who is comprised of two distinctly different parts. One a duplicitous 'Salesman' of sorts, the other a ravenous killer.

Since this sketch the character has changed quite a bit, and no longer has that defining trait, but nonetheless, the design is one that has elements I appreciate, and as a result, could be used in another fashion.

"The Salesman"

The Circle Chase - Thesis Project

HEY HEY!

So this is my Thesis Blog, it's new obviously, hence has ZERO content. But this will be remedied asap.

- Commodore Cox -